Aloha, beaver teeth!
STORY 4.5/5
The "continuation" of ME1... The Normandy gets attacked by an unknown ship on the way to finish off the geth leftovers. The crew are forced to evacuate but Shepard gets blown out of the ship and falls into a nearby atmosphere. Supposedly dead, Shepard wakes up back in one piece in a Cerberus lab under attack two years later and is told to join them in facing a new threat. You gather a fresh group of teammates, old and new, and get a new ship. Although this time around, ME2's ending prepares the setting for ME3.
The story this time around was definitely more character development driven as all the members of your crew had some significance in the main save-the-universe storyline.
CHARACTERS 4.5/5
Where to start? I think I liked everyone. It felt like the characters were definitely more alive in their fluid movements, facial expressions and just had more personality in general.
Miranda's front two beaver teeth drove me up the wall though (much like Sookie's front two teeth gap).. until I eventually got used to it. Jacob was cool, but I somehow kept unintentionally triggering the flirt dialogue lines. Grunt, the Wrex replacement, was cute but not as cool as Wrex. Loved Thane's story. Was indifferent with Jack but apparently she's a popular choice for romance. Samara - Justicars are cool. Mordin! They made him so awesomely hilarious. I would've totally tried to date him if the choice was there. ;)
[Partial spoiler?] Tali'Zorah returns. Meh. :b As for romance I was actually able to choose Garrus this time! The whole romancing thing with him was a bit of a disappointment, but hey, he's not exactly human so I let it slide. My wish from ME1 came true though. :D As for Alenko, WELL, I'm glad we broke up![/spoiler]
SOUND 4/5
The delicious epic music and voice acting has lived on in ME2.
GRAPHICS 4/5
Great improvements since the first game. I'm sure that I couldn't stop staring at Thane whenever I had a conversation with him. The details on his FACE were stare-worthy. The loading of textures and details were not noticeable like ME1 where objects would load by layers.
GAMEPLAY 4/5
There's no more weapon swapping, just only between the different types. e.g. sniper rife or bazooka. Ammo is no longer unlimited. The Mako's been changed into a planet probing mini game and it's even more time consuming than before. I must admit, I grinned when I probed Uranus though.
The morality feature had been revamped into a simple Paragon/Renegade system which is opened up by dialog/actions you take throughout the game. Certain Paragon/Renegade actions became available during dialog/cut scenes to alter the story a bit. I felt less worried picking a few Renegade choices here and there this time around. (ahem, beating a guy three times to get him to talk)
Traveling the universe now requires gas. SERIOUSLY. Thanks for reminding us that gas is indeed expensive, ME2. I was always poor because of fuel costs.
OVERALL 4.5/5
It was neat how my PC Dragon Age bonus armor for Mass Effect 2 was able to transfer over but it sucked how my helmet was always on. I didn't really get to see my actual face much until I finally gave up on wearing my awesome blood armor. :(
Having played the first one, ME2 definitely stood out with returning characters and the development of a universe I'm already well aware of. Even the little Cerberus news update that changes every day was a nice touch to the game. If you login every day, some stories actually related which was neat. :D
Again just like the first, you get to decide the fate of something universe changing at the end... which will be transferred elegantly into the 3rd game! More cameos, returning characters and then a bunch of new ones all over again! I'm ready for some more ass whoopin'!
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