Tango Appassionata

[Wednesday, December 30, 2009]

Dragon Age: Origins - Cue Drama and Blood

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Dragon Age: Dramatic

I don't think I've ever died as many times as I did in a game before. Enter Dragon Age: Origins - it likes to kick you ass knowing you'd come back for more.

STORY 4/5
The main story's straightforward, but there were various routes that diverged from the main to support the story. Those scenarios, which usually played a major role in the outcome of the game, were optional and can be done in whatever order wished. Within each scenario presented various choices the player can make which would also affect the outcome of the game (or that scenario). Minor choices/actions can make an unexpected significant impact as well. However, ones choices/actions is really up to how the player wants to play anyways, so there's no real wrong or right choice... Maybe just better choices than others that can help or work against you.

Your character's background determines your beginning story (and influences the rest of your play though) so it varies from race but basically something dramatic and heart-wrenching happens and so you end up being forced into becoming a Grey Warden -- an order of guardians who protect the land from an evil race that's trying to destroy it. Of course, it's never that simple when politics are involved. The land and its cities have been divided due to the chaos so it's up to you to restore the peace.

I found it interesting how even a small choice you make can alter the game completely - sometimes immediately or in the future and then you'd be like OH I remember, oh damn. I've only played through the Human Noble scenario, but I imagine the other stories would give you a better insight on certain story characters and backgrounds.

CHARACTERS : 4.5/5
The travel companions were all very fun and you had the option to dismiss them permanently from your party at any time (I never actually tried). There were obvious personality clashes which made amusing idle conversations. Choices made throughout the game also affected the approval rating of those characters (if they are in your active party). Usually because of those personality clashes, you could never really satisfy everyone. Thus Morrigan, being known to be on the other side of that spectrum, likes to disapprove most things you did, unless you were a unmoral person to begin with, then vice versa, your other characters wouldn't like you very much. However, that's usually easily remedied with giving gifts, which I felt was TOO easy to remedy. You can max out any character's approval rating of you without trouble which kind of ruins the "importance of choice" aspect of the game a bit.

I'm not sure who wouldn't like Alistair. As the heroine, he was definitely my type. ;) He had a cute personality which made me giggle in more than one situation. Morrigan was a pretty sarcastic and blunt, which made interesting idle conversation with the other characters. The secret companion was also quite a surprise but I did not take him (he's too old and ugly anyway).

SOUND : 4/5
As the usual western RPG, you don't really notice the music all too much (as there wasn't much either). The strange pop rock vocal song that played during the credits felt really out of place though.

As for sound effects, there were a lot of explosion noises even though there weren't any explosions happening. My brother would hear me from the other room and tell me all he hears are explosions. And then of course, there's the screaming. As a warrior, I like shouting a lot.

The voice acting was excellent. The cast had completely charmed me (especially Alistair, can you blame me?) but I am not one familiar with any of the voice actors themselves. I only wished the hero you played as wasn't as mute as he/she was.

GAMEPLAY 4.5/5
Played like an MMO.

You had the option to control one character while the others were controlled by a set of tactics you determine (AI), or control them all yourself. For me, I controlled all the active party members myself since it ended up being easier doing so, but left them some basic actions for when they're idle. This definitely kept me busy and extremely active during battles. The only time you'd be bored would be when you had to travel. Traveling seems to suck no matter what game it is.

The game was definitely difficult a bit before mid-game, when you're still getting used to battle strategies and had a lack of abilities... and most of the death action happened during then. The biggest difficulty was healing at first, for sure. You only had a limited number of potions, potion making items were scarce, you had no money anyway, and you had little to no healing spells. The work around this was to basically strategize a plan of attack and try and try again. It was frustrating at first but funny I didn't give up. I saved like there was no tomorrow.

The beauty about this game was the magical pause button... because strategy such as crowd control was extremely important and controlling 4 members at a time is not really possible in real time, the pause button was able to provide some breathing room. Not to mention, it is also neat to pause during certain slo-mo dramatic death blow moments (see above image).

There were also an abundance of sidequests which were nice. The completionist in me probably spent way too many hours on them than I should've. Some yielded good items, other times, they were a waste of time. The random drop system can be frustrating at times (stop giving me garbage). Or then you'd have so many items you want to keep, even the storage box isn't enough.

Again, the amount of choices in this game really makes one think twice about what to say/do. I often paused to think hard about what's the best response. Hm, maybe something I should learn from for real life - ha.

The camera could've used some work in certain situations.
The game also liked to occasionally crash on me.
Also the occasional AI bug where a member controlled by your set of combat rules gets stuck trying to use that certain ability.

Little frustrations.

GRAPHICS 3.5/5
I can't stand that strange shiny/plastic look on some of the clothes and textures. Your clothes are surely fabric (wool, cotton.. what have you) not plastic, as it's not invented yet, my dear. So is your dragon's chest. Perhaps dragons bath regularly so it's always kept very clean and shiny - I do not know.

Graphics are generally pretty standard.. nothing too amazing. I wished they put in a bit more effort into creating more unique/different NPC faces. I spoke with Arl Wolff and saw Duncan instead. Some maid lady looked like my mom... actually I saw her a few other times. Character customization was not as amazing as I'd hoped. I did not particularly like my stoned face look in most cut scenes. If only I had more expression like how ugly I looked when I killed the last boss. Man, I was ugly but at least I demonstrated that I had more than just my stoned face expression.

I mentioned it before but the female body proportions were also kind of strange. We had men bodies with boobs.

The game also loved blood, which seems to be the running theme of the game. Just a bit of sword play with mice and I'm drenched in blood. Take off my clothes and lo and behold, I'm bloody under my armor too. Blood's apparently really, really messy.

Speaking of being naked, a side note: Morrigan's bra does not correspond to her revealing top.

OVERALL 4.5/5
I enjoyed this game quite a bit and I definitely took my time. I think I sunk at least 60 hours into it, and I only played through it once, completed as many sidequests as possible and both currently DLCs available are done as well. Again though, traveling is a pain in the ass. The game's "normal" mode was nice and challenging (can't imagine how it'd be beyond normal), and fortunately didn't scare me away from the rest of the game. The journey was well worth it but I'm still unsure if I want to run through the game again, taking on another character and personality.

I might just keep it around for the next DLC coming in January. My character and stats for those who have access and if are interested.

I am totally itching for a JRPG right now though.

[Friday, December 25, 2009]

Lack of Christmas Vegetation

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Merry Christmas!
...and mere days before the end of the 2009 year.

School's been out for about a week and there's actually only a week left, which leaves me feeling sadfaced. I haven't had too many real "days off" yet where I do absolutely nothing but vegetate.. but I think that's what most of next week is going to be for.

The last few days of school were kind of ugh. Last Tuesday consisted of 8 straight hours of presentations in the conference hall for our major projects, 20 mins allocated for each student and a lot of teachers with on-the-spot critiquing. Didn't help that I was scheduled for after lunch and they fed us bad cafeteria pizza. It sure was a big sigh of relief when it was all over though. We had Cactus Club at the end of the day to celebrate. One more semester to go but I am so sick of my project.

Then the following day was my meeting with my actual major project clients. The second time ever. They seem stoked and it looks like it'll be more busier next semester with them wanting me to set up some focus groups. We got drenched walking to our lunch location (yay for Vancouver rain) since they dismissed my idea to drive there (lawl lazy student). It got worse when I ended up ordering a sandwich with fries plus a drink and they both only had a salad. I only minded because they ended up treating me! A lazyass AND a pig.

I've been hacking away at Dragon Age for the past while and been tempted to play Borderlands. I'll be good and finish what I started first. I don't understand why nekkid women in western RPGs are so buff and unattractive. Deja vu, Fable 2.
Dragon Age: Awkward...
(Note: the game forced me naked... I am not a perv to my own characters! D:)

I've also been marathoning anime whenever. Higashi no Eden movie(s) nao prz.

* Watched Avatar in 3D the other day - very awesome.
* Ninja Assassin. What happened to Rain? I thought he was supposed to be hot.
* New Moon was earlier in November during our exploit-the-fan-girls cupcake fundraiser at Oakridge. Those fan girls were frightening.
* Sherlock Holmes tomorrow. Robert Downey Jr squee~

Speaking of fangirls...
Tru Blood: O Positive
/geek
My only irk with it is that the colour on glass is peeling off a bit. I've drank one and will save the other. Next they need more flavours and blood types.

I am also sad that I missed my package today. I was expecting the post office guy but he came an hour too early for me to wake up and hear him. Yep, slept right through it and now I have to wait until Tuesday to get it.

I finish with donuts.
Donuts!

[Sunday, December 13, 2009]

Black Ice

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It snowed, then froze over. Not happy. :|

Half a week left to go. Now I shower you with random photos, mostly on food.
Dessert Break
(the yellow one is DURIAN MOUSSE CAKE *EXCITEMENT*)

Pokemon Certification
I think me and my friends, now, have posted three version of this.

We Like Drinks

Benkei Ramen

Guu Lunch

[Wednesday, December 2, 2009]

A Breather

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Hi! I'd like to believe I'm still alive.

Near semester end... stuff happened. A lot... and yet it wasn't a lot, really.

But I can say this much: I'M EXHAUSTED.
I'm running on 3 hours right now and my red bull effect has just wore off so I'm really feeling it. Energy draining @20hp/tick.

The past week consisted of writing up a RFP response, an interview report, a 20-pager essay--which all took about 3 or so days each--and finally the 3rd stage of my major project. Hermit week is over!

No school vs School (it's been cleaned up a bit already).

The RFP was just number frustration.

Cup of Coffee

I had to interview my interview guy for a second time because our first meet wasn't long enough. I really didn't want to meet a second time because my laptop's out of commission (as I already mentioned) so I only had one fully charged battery left just in case I had to retrieve anything from there. BUT he was doing ME the favour so sucked it up. The information I got was valuable though, especially for myself, but it was nothing really applicable to the rest of the class so I had to fill it in most with what I already know. A case of good BS.

The essay was tragic. Let's not speak of it again.

When Tuesday rolled around, I didn't get a chance to present ANYTHING. That was upsetting; I was hoping to get the presentations out of the way but now they're all pushed to next week. HAET PRESENTATIONS.

I also seem to eat a lot when I'm under stress. Whenever I took a break, I went straight to the kitchen for something. Since my other break options (video gamesssaaaa, anime) were out of the question, eating(?) was my only choice. Cream cheese was my best friend.

Speaking of video games, I've been video game FREE for THIRTEEN DAYS NOW. I will go and experience again how awesome it is to get my ass kicked in Dragon Age right after this.

I have over 900 unread RSS posts and I consider myself a casual RSSer as I only follow a few websites. It will take a bit of time.

So I left my phone at school yesterday but I was swamped with completing the next stage of my major project so I left it where it was. The security guard (aka. The Transporter) was smart enough to know how to go through my phone and call my house to leave me a message on my answering machine. I also found out that I cannot live without my phone. My phone's alarm clock that is. I failed to wake up today because I did not have it with me.

Blahblah I have a conference room presentation for my major project in two weeks. UGH. WHY.

So I've been dreaming about Christmas and all the wonderful free time I'll have. And so here's some for the to-do list:
- finish reading my bro's Watchmen comic book so I can watch the movie already
- *watch* the Watchmen movie
- get a haircut
- read my manga backlog (both offline/online)
- ugh no one vacuums if I don't do it.
- Dragon Age raaaaaage
- preorder my LE PSP
- marathon another anime?
- something else I haven't thought of yet.

2 presentations, 2 more individual projects, one class project and tweaking major project+conf. presentation left to go. Two more weeks...!

[Wednesday, November 18, 2009]

Lost Odyssey - 1000 years and counting

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It started as a discussion over consoles, then it turned into RPGs then to how amazing Lost Odyssey was. Thanks to a classmate, I ended up digging for the game in the pile of backlog as soon as I got home from school and popped it in.


STORY 4.5/5
Kaim, for as long as he remembers, is a soldier who fought in many wars. He's been known as the immortal, thus lived through all the wars he has participated in. More recently, a war ends abruptly by a magical storm of lava spewing from the skies killing everyone on the battlefield. As expected, he emerges the only one alive from the battle and encounters a fellow immortal on his way back to report to the superior he works under.

He ends up teaming up with that immortal and one other [mortal] to check out happenings at a magic generator tower and ruh roh, something's fishy there. Where'd all the magic come from? Why's there so much magic here and what were they doing with it?

The story stood out in the beginning as something refreshingly different, but sadly it headed towards the cliche JRPG mid-game: save the world, hoo-rah. The "side stories" involving Kaim remembering his past were probably the best mini stories I've ever read (that's a pretty high claim). If only there were more! Those stories sold the game for me, despite the rest of the main story direction.

[spoiler]As for the ending, it was cliche to the max, besides the fact that one of the immortals get sent back to the other side. It was a fixed and timed final boss battle where you basically pressed enter to win automatically. Then basically everyone lived happily ever after.[/spoiler]

CHARACTERS 3.5/5
Kaim is the cool and collected guy who has the most annoying strand of hair in his face (until I eventually got used to it). His woman is less to be desired. The kids, the boy in particular, has the worst hair. Seth is great too, but (spoiler) why her! The wrinkly is so wrinkly and old. YansenJansen wears eyeliner. My second favourite character is (spoiler) Tolten, a timid guy with good skills up until the end when the wrinkly dude takes over his spot to be the better overall mortal character.

The main boss of this game was a pretty boring dude with a pretty boring reason to take over the world so that was disappointing. He was extremely lenient with the hero's party which makes him seem hardly dangerous. Sadly there was nothing hidden behind the main boss.

SOUND 3.5/5
Voices... I had the Japanese track on the whole time but I realize I should've at least tried hearing the English track as well. But anyway - singers, talents, actors... it seems like the cast of most of the characters came from various places -except- the voice acting profession, which explains why the voices felt a bit inexperienced and awkward.

Music was composed by Nobuo Uematsu so you expect some good stuff, or so you'd think. There were two rock tracks (both for boss battles) that were excellent and the rest of the good ones were most of the ballads played during the mini stories. Overall, there weren't as many great tracks as I hoped. The vocal track for this game is ATROCIOUS. CORNY AS FUCK. 'Cuse the language but that's how much I hate it. Spit on it and throw it in a fire!

GAMEPLAY 3.5/5
K so they tried to make the player more involved by having this ring system where you had to hold and let go of the RT at a certain time to activate the ring's power you're currently equipped with. Yeah I suppose it worked but it made battles that much longer.

The whole system of A-1, B-3, etc (round and turn respectively) to figure out the character's required cast time was silly and close to useless. If you had more than one character with the same determined cast time, how do you figure out who goes first (when both of those characters also have the same cast delay)? Not knowing what the enemy's cast time makes this "strategy" further useless. Also if a character is delayed to a certain round (say the 2nd one), how do you know when during that round he/she is going to cast after you enter in more actions with your other characters who are going on the same round? USELESS.

Some other random thoughts: interestingly enough, there's no airship BUT you get two ships (one being a cruise ship); there were some unexpected minigames such as the cubic musical score which had you replay the notes listed in the description, an airship minigame where you avoided enemy attacks, chasing and sleeping giant monsters, and putting wreathes around statues; the treasure trove achievement is brutal (I didn't bother with it and it's my only missing achievement, minus DLC).

GRAPHICS 4.5/5
The in-game graphics vs the prerendered FMVs were pretty close. The graphics were pretty and pretty detailed. Though some of the cutscenes lacked the proper facial expression to match the voice coming out, which made it really weird.

OVERALL 4/5
The optional dungeon, optional boss fights (I ran into most of them accidentally), and the optional hardest boss in the game were all very challenging and fun.

I noticed the English subtitles and the Japanese dialog were quite different (though I think that's the case with most translated games just to fit the audience) but yeesh, they made Jansen sound like such a stupid douchebag in the English.

Disc swapping is so last gen. D:

For the record: I encountered two sound-related glitches, music tracks overlapping and music ceasing completely.

I can totally see a Lost Odyssey II. Mistwalker, MAKE IT HAPPEN.
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