Tango Appassionata

[Tuesday, June 29, 2010]

AX10 Evils

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When I mean evil, I don't mean the whole new management issue because I'm sure there's plenty of evil in there, behind the scenes, all the time anyway. So up until the last minute, the list of anticipated events at Anime Expo have grown to a ridiculous number... and that doesn't include the unexpected events that might happen too.

Top Ten
  1. Horie Yui
  2. Katsuyuki Konishi
  3. Megumi Nakajima
  4. May'n
  5. MELL
  6. MangaGamer's Guests - Age and Kuribayashi Minami (!)
  7. MangaGamer's Guests - CooRie, Kuuchuu Yousai, et al...
  8. DJs - m1dy and REDAliCE
  9. Kitamura Eri
  10. Morita Masakazu
I don't know how all of it is going to happen in the next few days but it will, one way or another.. with blood, sweat, and tears.

[Sunday, June 27, 2010]

Mass Effect: The First

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So thanks to Dragon Age, I got into Mass Effect. This review's quite overdue and I originally wanted to make one post for both games since I played one after the other but, sigh, I'm too long winded it seems. Two posts it is.



Wrex: Shepard.
Shepard: Wrex.

I did two playthroughs:
1. Normal/Soldier/Paragon
2. Hardcore/Infiltrator/Renegade (partial speedrun)

STORY 4/5
Background of your character is up to you. First run: sole survivor of a devastating mission, family was part of the military so I followed. Second: colony overrun by slavers killing everyone, found by military so I joined, plus I was strict and ruthless.

You start off being chosen as a possible candidate to be a Spectre, a person under the right hand of the "government" who isn't restricted by any rules, so they can essentially do whatever they need/want to, to get the job done. You head off to your first mission to find that one of the Spectres have gone rogue and is scheming something evil. You encounter this beacon that sends visions into your mind, visions of destruction and chaos... unable to decipher it and the government refusing to believe you, you continue on to follow the clues given by the visions and by visiting planets reporting strange activity.

The sidequests did a lot to flesh out the story and back story of the races and history. The main story is already pretty thorough as it is. You visit various on your way to chasing the rogue Spectre and it ends pretty conclusively.

CHARACTERS 3.5/5
As expected, your party members are a variety of races. The background of the characters/races are explored through private dialog during ship lounging. Regarding companionship, there isn't much choice so I went to Alenko, the other fellow human. Garrus (turian) and Wrex (krogan) were my favourites both as characters and as race... and actually, I had my eye on Nihlus as well but his screen time was cut rather short.

There weren't that many choices for a relationship partner either. You pick between human or a blue mind-reading lady.

SOUND 4/5
Voice acting was excellent. I'm actually pretty proud of FemShep over MaleShep's voice acting skills as she sounds awesomer. There weren't that many BGMs, but the ones that were noticeable were quite memorable.

GRAPHICS 3.5/5
Not amazing but not bad either... sometimes takes the game a second too late to get textures loaded. At least women actually have womanly bodies.

GAMEPLAY 4/5
I don't mind elevators disguised as loading scenes as long as something is going on while you're waiting. Dialog sometimes pops in but not often enough. Also, there's apparently a rule that you can't ride elevators with guns out (unless it bugs out, in which it has).. it's dangerous, like running with scissors.

The Mako - the terrain rover, was used for planet exploration and some story areas and can do backflips with ease. It gets seriously tedious planet exploring, especially if you're a completionist like me. On top of travel, it can also be used to shoot things, blow you up while you're inside, and/or be used as a shield/enemy obstacle. Running back into the Mako also revives dead teammates. NEAT.

The loot drops you get are automatically tossed into inventory. It gets frustrating when your inventory gets full and you have no choice but to toss something that doesn't fit, instead of maybe swapping out other equipment. New loot aren't shown stats/details either so you have no choice but to accept the piece and check it yourself later. This usually results in more of the same equipment and/or inventory that fills up quickly.

Dialog choices only play a large factor if your persuasion/threat level is high enough to make those decisions. In some cases, they can either prevent or cause certain events to happen, usually right then and there. Nothing a reload of your game file can't save if you change your mind.

OVERALL 4/5
I did another run of this game for two reasons: check out the differences being on the other side of the coin (morality and class), and some, ahem, achievements (hardcore mode, super renegade). In terms of difficulty, things just took longer to die. On my second run, I had problems trying to stay on target and not be tempted to do the side quests but I ended up doing a few anyway. Unfortunately the experience didn't change much in the second run though.

I enjoyed it but the fact that I was looking forward to the 2nd one might have mixed my feelings on this one. Being given choices to decide the fate of some "big deal" scenarios (like the fate of a race) made it all the more interesting.

[Saturday, June 19, 2010]

Graduation and NEETing

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SO. I officially graduated last Thursday on a typical gloomy Vancouver weather afternoon. Only invited the parents due to the lack of ticket availability. The convocation was held at the Surrey campus so we had breakfast [for lunch] nearby before the ceremony. The ceremony for my department was the 2nd of the four across two days which explains why it was only a mere 1 1/2 long event. It was held in the gymnasium which was prettified and masked unrecognizable (and didn't smell like gym). We were only informed minutes before the start of the ceremony what we had to do and even then, it wasn't clear until we actually watched the other students walk across first. The speeches were long but the walk across the stage was fast. The nervousness didn't really even click in until it was near my turn to walk.

After convocation, everyone moved to the lounge area where pictures were taken... which was then followed by final group pictures before we dispersed. Graduation party? Nope. I think we hate each others guts too much to allow such a thing to happen... ever. It's quite sad actually. Anti-climactic? Indeed.

NEET mode had already been switched on post grad show. Sadly the 'responsible me' has been constantly reminding me that I can't keep this up for very long. Strange enough though, I haven't had too many "do absolutely nothing but stay at home in my PJs all day" days as I've had to do general family errands left and right and the occasional hanging out.

So, for now I'll use Anime Expo as an excuse to slack off until then. Speaking of which, it's a week and a half away. They gotta stop announcing more guests already. As if the tentative schedule up doesn't already look busy enough. FFfffffffuuuuu

[Monday, May 24, 2010]

The Final Act

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The past week's been a blur. The first few days were meetings where very few people showed their faces. Wednesday night was a last minute pre-setup role call, but the cupcake team decided to work on cupcakes for the show instead. Had Insanity Hot Sauce for the first time. Painfully fun.

First up was Industry Night: Woke up early to get there to setup and unsurprisingly, it was unproductive. Left to do some errands and returned later that afternoon. The first hour of the night was dead but people started trickling in soon enough. Got treated a beer and got a little high on an empty stomach. Made conversations all the more interesting. Mo2 who came by might have thought otherwise.

The Show Floor
Some Snacks

After a long day, we went to GoGo Tea for some late night food. When we got there, it was hard to decide whether we wanted to eat or just sleep because of exhaustion and the time of day. Then there were dragonflies.

The next day: Speakers Night. Got spazzed at by spazz girl via phone while I was still only half asleep for not being there for the early shift. Didn't realize who it was until she got into full out spazz-mode. Spazz girl is spazzy.

Got there in the afternoon and cleaned/bleached the chairs we rented for the which came a lot dirtier than we expected. After it was a mad scramble to set up the rest of the floor as both the speakers (Paula & Karj) and the people started arriving. The talk started late thus it ended late as well.

The Speakers
(check out the quality)

The third and final day was the Degree Show. Got there on time with the intention to set up. No one was really there. It was decided not to set up the computers again so my table was really ronery without a portfolio. Learnt that Subway breakfast is disgusting. Sat around, talking with each other a lot and occasionally some family/friends would show up. Headed out for lunch to meet up with Patson and Kyle who both worked nearby. Shi2 and Tofu showed up later in the day.

Then finally, 6:30: take down! It was relatively quick and painless but we still didn't leave until 8. Considered ramen but the amount of people lining up for it on Friday night turned out to not be such a good idea after all. We ate at a Thai restaurant nearby and finished up the night with gelato. Cold as fuck but delicious, yes.

So after 4 years... IT'S OVER.

More on what comes after another time.

[Saturday, May 15, 2010]

Ending School with a BAM!

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On Thursday, the teacher organized a press check field trip to the printers to take a look at our catalog in progress and make adjustments if necessary. I got a ride from my classmates because I wasn't familiar with where the place was located. Getting there took us a good hour as it was fairly deep within Burnaby.

A mere block away from the print shop, we made a left turn from a small street into another small street and from the opposing lane came an incoming car, t-boning our vehicle in this lovely fashion:


Fortunately, nobody was sitting at the door where the opposing car hit us. It could've hit my friend sitting in the passenger seat or me, if I sat on that side that day. Both of us passengers saw the car coming but we helpless to do anything about it before the impact. The old lady claimed she was going at 55km/h (which automatically means she was speeding) and couldn't stop on time. Regardless, because there was a witness who saw it was "our fault", it might just split to a 50-50 fault claim.

There weren't any major injuries.. bruises from the seat belts, seat belt burn and a whole lot of stiffness and soreness. My neck, shoulders and the side of my hip where the seat belt buckle dug into hurts like a bitch now, but I guess it's kind of a nice reminder that we're still alive.

BAM

...and life goes on, with a side of pain.
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